Games
Live Action
MFAC
Video Games
The Four Horsemen of the Apocalypse
The videogame Paw is working on at 3DO

A news release sent out on the first of August 2002.

Gamespot's Gamespace for 4HM. A few of the early concept art up there. An article on Eurogamer with more artwork. Also a huge preview on Gamespy.com and 3DO's own website as well.

World Warriors Guardian
World Warriors Guardian, a game that won't probably get finished for a very long time, sadly.

Calin's Game
Calin's Game, a game that Calin and Cal are currently working on (read: it is on the back burner).

Mapmakin's
Stalag 123, a map Paw made for Timesplitters 2 Capture The Bag in .gif format. That means you have to build it yourself.

Maps for Unreal and Unreal Tournament Paw made.

Portal Runner
Portal Runner, Paw's first published videogame.

The LIST
THE LISTof videogames.

Stupid Games we play
AD&D 6th Edition Rules
PDF DAT AD&D 6th Ed Character Sheet. 6/22/00

PDF   AD&D 6/3rds Edition Character Sheet. 3/07/05

Spellcasting Classes:

DOC Adepts (Blue, Grey and Black) 4/23/02

DOC HTML Elementalist 4/18/02

DOC Faradhim 4/18/02

DOC The New Wizard. 4/19/02

DOC The New Wizard in 3rd edition. 4/19/02

DOC Player's New Wizard spells. 1/21/02

DOC DM's New Wizard spells. 1/21/02

DOC HTML Quick New Wizard spell list. 1/21/02 (doc only)

DOC The Blood Mage 1/21/02

DOC The Sorceror/ Sorceress 11/12/00

Fighter Classes:

DOC The Battler 4/18/02
DOC The Swashbuckler 5/8/02

Stories: Genesis.txt

6th Ed House Rules: DOC
Note: If you have trouble with the PDFs over there though, just download the .dat and rename it .pdf

   The character sheet has been modified to fit on one page, get rid of the stuff we never use, and make room for stuff we need space for. Note that we have a stat called MP. That stands for Mind Power. Mind Power is a new stat we use to show a character's strength of will. See House Rules for details.

   ADEPTS: The Blue, Grey and Black Adepts are playable and very cool now. Each Adept color specializes in a certain type of magic. Black Adepts specialize in Line magics, Grey Adepts specialize in Air magic. Adepts can only use any particular spell variant only once, but otherwise have no limit as to how many spells they can cast. As they raise in levels, they get access to a broader set of effects. Adepts are fun to play for those who don't mind being a little creative and creating your own spells from scratch. They tend to be very flexible when they have enough time to create a spell for a given situation. The Adepts are now compatible with 3rd Edition!

   ELEMENTALIST: An Elementalist pulls magical energies from the differing elements around him. Each element has certain properties that can be applied to magic. The Elementalist can use these unique properties and even mix them to create different effects. Most Elementalists will have a broad set of skills in all the elements, but they also can focus on just one or two Elements. An Elementalist character gets a certain amount of points that he can put into up to five elements, and the points for each element regenerate differently depending on the Elementalist's surroundings. Elementalists are fun to play because of the variation of effects that can be created by combining the different elements together, and the fact that as more points get poured into an Elementalist spell, the effects increase EXPONENTIALLY. Elementalist is currently 3rd Edition compatible and has an Elementalist feats list.

   FARADHIM: A Faradhim can constantly cull and use magical energies from the world about him, and thus is practically never at a lack for spell power. In doing this, the Faradhim attunes himself to be able to any kind of naturally occurring magic found in the world. Faradhim are fun to play because even though their spells lack the oomph and variety of Wizards and other spellcasters, they are able to continually cast their spells. The Faradhim is currently 3rd Edition compatible and has a Faradhim feats and skills list.

   THE NEW WIZARD: What I did is put a bigger emphasis on spell components/spell failure/preparation time, etc. Wizards no longer have to memorize spells. The reason the spells are taking so long to write up mostly has to do with the fact that I am ditching all the old ones and creating all new Wizard spells. How interesting is a Fly spell, really? Well, so far, we have three alternatives to the original Fly spell, and they all are different circles. We have Faerie Flight (3rd), Samman's Spell of Constant Flight(4th) and Samman's Second Spell of Constant Flight(6th). Not to mention a few others that can be used to accomplish similar goals, like Tillian's Many Steps(2nd) and Tillian's Staff of Air Walking(5th). Not to mention Varrin's Lesser and Greater Propulsion. The New Wizard is currently 3rd Edition compatible, though I have yet to go through the spell lists and modify them for 3rd Edition.

   BLOOD MAGE: Blood Mages are savage warriors who gain power from the shedding of blood; the blood of others, or their own. In large-scale combat, they sometimes seem unstoppable, as they build up power from the carnage and unleash their Blood Spells. A Blood Mage regenerates damage at an alarming rate and has an amazing durability. Blood Mages are fun to play because they are deadly in close combat not only because they can fight and shrug off damage, but because they can cast powerful magics. The Blood Mage can be played in 3rd Edition with some work. I will fix it up later (or if someone asks nicely).

   SORCEROR/SORCERESS: The Sorceror is a magician chosen by his God to represent him to the world and enforce the edicts of his God among other spellcasters. The Sorceror is required by his God to learn to cast both divine and arcane magics. As the Sorceror gains in strength, he becomes closer to his God and is granted special divine and arcane powers. The Sorceror is fun to play because he gets to combine the powers of the divine and the arcane. The Sorceror can be played in 3rd Edition with some work. I will fix it up later (or if someone asks nicely).

   THE BATTLER: The Battler is a frightening looking apparition. He will only use weapons or armor that he has created, or another Battler has created. He is never happy with the look of a weapon or piece of armor unless it has at LEAST six spikes and two serrated edges. The Battler doesn't truly believe in magic, and develops the ability to shrug off magical attacks. The Battler is fun to play because he is an excellent fighter. The Battler is currently 3rd Edition compatible, and a very cool alternative for fighter. They gain bonus feats like a fighter, but from a different list and just a little slower.

   Some stuff to come:



New Adept Classes (we only have Grey, Blue and Black at the moment, sorry)
Revamping of other classes, such as the Priest (soon to be the Theurgist because... well... you'll see.) and documents for other classes, such as the Chaos Mage, Watcher, and more!
More spells for our revamped Wizard class. We are playtesting a few new ones such as the Cascading Spark of Maris, Kalirin's Torrid Conveyance, and Hanif's Minor Aversion.
Before I Bite Your Brain Off, Mr. Fries
What the heck are we talking about? Yeah, you would have to ask, wouldn't you? Jeez.

The game we call Before I Bite Your Brain Off, Mr. Fries is actually a conglomeration of four games created by the geniuses over at Cheapass Games. These games are: Bitin off Headz, Give Me The Brain, Lord of the Fries, and Before I Kill You, Mr Bond. In and of themselves, these are great games, and I recommend them highly.

In any case, the game premise is this. Islands are expensive these days. But, your goal to be an evil overlord cannot wait, so you and some other fellow future Evil Overlords decide to go in on an island and split it a few ways. It's a cost saving measure. No sooner than you have all moved in, than you realize that this island isn't big enough for more than one evil overlord!

I'll put in a gameplay description eventually. Maybe.