BOY SCOUT
Alignment: Must not be Chaotic or Evil
Hit Die: d10.
Class Skills
The Boy Scout's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script(Int), Diplomacy (Cha), Disable Device (Cha), Gather Information (Cha), Handle Animal(Cha), Heal(Wis), Hide (Dex), Jump (Str), Knowledge (Architecture and Engineering; Geography; History; Local; Nature; Nobility and Rpyalty; Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession(Wis), Ride(Dex), Search(Int), Sense Motive (Wis), Speak Language(na), Spot(Wis), Survival(Wis), Swim(Str), Tumble (Dex), Use Rope(Dex).
Skill Points at 1st Level: (8 + Int modifier) x4.
Skill Points at Each Additional Level: 8 + Int modifier.
Table: The Boy Scout |
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Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Rank |
1st |
+0 |
+2 |
+2 |
+2 |
Bonus Feat |
Scout |
2nd |
+1 |
+3 |
+3 |
+3 |
|
Tenderfoot |
3rd |
+2 |
+3 |
+3 |
+3 |
|
Second Class |
4th |
+3 |
+4 |
+4 |
+4 |
Bonus Feat |
First Class |
5th |
+3 |
+4 |
+4 |
+4 |
|
Star |
6th |
+4 |
+5 |
+5 |
+5 |
|
Life |
7th |
+5 |
+5 |
+5 |
+5 |
Bonus Feat |
Eagle |
8th |
+6/+1 |
+6 |
+6 |
+6 |
|
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
|
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Bonus Feat |
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
|
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
|
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Bonus Feat |
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
|
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
|
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Bonus Feat |
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
|
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
|
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
Bonus Feat |
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
|
|
Class Features
All of the following are class features of the Boy Scout.
Weapon and Armor Proficiency: A Boy Scout is proficient with the dagger, quarterstaff, all bows, and the throwing axe. Boy Scourts are proficient with light armor.
The throwing axe |
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cost |
Dmg(M) |
critical |
Range Increment |
Weight |
type |
3gp |
1d6 |
19-20/x2 |
10ft. |
1 lb. |
Piercing |
Bonus Feats: First level and every 3rd level after Boy Scouts take a bonus feat from the following list: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deft Hands, Diligent, Endurance, Great Fortitude, Investigator, Iron Will, Leadership, Lightning Reflexes, Negotiator, Run, Self-Sufficent, Stealthy, Toughness, Track.
Ex Boy Scout: A Character who takes on an allignment incompatible with this class is no longer considered a Boy Scout and may no longer advance in this class. However they retain skills and abilities aquired as a Boy Scout.